Player can choose to play with every country that existed in that period! Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World War II. as theyre in a different faction, you can declare war to all countries of the allied. Hearts of Iron 3 will follow that tradition closely while focusing on satisfying veteran players through a multitude of brand new features and systems, including a huge map with more than 10,000 provinces. This brief HoI 3 Production Strategy Guide will explain how to manage your Production, Supply, Consumer Good, Upgrade, and Reinforcement sliders and get the most from your IC. Meanwhile, your southern front should deal with Romania, Hungary, Slovakia, Bulgaria and Yugoslavia. Level 2-4 in each province, with 2-4 infantry division on each province (Artillery/Anti-Tank in all provinces). You were talking about the point when the germans are running out of manpower - when does it happen circa ? Secondly, infrastructure is useful in key provinces that will see heavy fighting: prolonged fighting reduces infrastructure, which in turn reduces unit regain of organization. Allowing the Germans to hold onto key cities such as Vienna, Prague, etc. Meanwhile, urban areas make for excellent. You are not 2,733 Views . Logistic strikes and counter-airbase attacks can be used very effectively in support of Army goals, however. It's not a fast strategy, but it works. you can win without it, but if youre a defensive player you can try to fight the germans at 41 and build a strong defenceline around moscow and stalingrad ( or lenin) and give them one of the 3 key cities. Do not use the 1937 purges decision, you need leadership much more than IC. Crusader Kings III is the heir to a long legacy of historical grand strategy experiences and arrives with a host of new ways to ensure the success of your royal house. The overriding strategic imperative for the Soviet Union is continental domination. You can develop your country, build factories, create armies and conquer. (USA's guarantee is only against non-south american nations) (2) Use the new territory and factories to conquer the world. Created Jan 23, … A Navy is only useful if the Union decides to wage war against the Allies after defeating Germany. Categories. Hearts of Iron II is a grand strategy computer war game for the PC based upon its predecessor, Hearts of Iron, which was developed by Paradox Development Studio and published by Paradox Interactive.. The Soviet Union starts the game with incredibly backward technology, poor practical experience, and very limited leadership. Historical Decision: Gain cores on the Baltic States, Bessarabia, and Karelia. While real progress in the dead of winter will not occur, a war of attrition will start. you need 30% surrender i guess. In 1936, switching to Stalin as Armaments minister provides a helpful +20% supply production boost. The center has forest and marsh; while the south is open plains: an excellent area of operations for mechanized corps. A Soviet player wishing to take on the Allies after the Axis is defeated will need to develop a plan to create a Navy ready for action after the Axis is defeated, perhaps by 1942 - 1945 depending on game results. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly … It won't cause you any more harm. The first, most important key to the Scandinavian war is capturing the Malmbanan line: an area of 60% infrastructure between the Swedish province of Lulea and the Norwegian port of Narvik. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This is the quickest option that should most likely be backed by heavy air support. Sinkiang is also fairly close in alignment and has slightly more IC/resources than Communist China. Using this method, it is possible to earn between $15 and $27 per day. It's wise to build industry beyond the Urals, where no bombers can reach it. Unholy Alliance: Historical Decision Plus Formal Alliance with Germany. Note that it may be advantageous to avoid this law to take advantage of building reserve units extremely cheaply. Meanwhile, have other troops conquering Chinese states for you (we need the joining Axis, not the Allies). If Germany has created a puppet in Slovakia, the Soviets can and should annex that country. Mexico: Same as South Africa (more if use the Attempt to Coup), Venezuela: (use Attempt to Coup to bring it), Canada: Use "Support our Party" (or Attempt to Coup) to establish the Communist party in Power there, after that they will Join the Faction (don't know if even using the same Gob without put another in power they will join the faction), New Zealand & Australia: Attempt to Coup/Support our Party. Most importantly for the newbie: Brazil is not seriously threatened by its neighbours. After Germany, conquered France and Spain. The player takes control over a nation-state or empire, controlling the economy, military, and political establishment. The starting forces can be split into four full army's (5 corps of 5 divisions), and five if you build only a few supplementary brigades for the incomplete fifth army. If you have any ideas about it - tell it to me ;-). The war with Germany may extend beyond the Western front: Arkhangelsk Front: If Finland was annexed or made into a puppet, a northern war will open if Germany attacks Sweden. Cet article peut contenir des informations périmées qui ne correspondent pas à la version actuelle du jeu. Waging this battle successfully can require a considerable dedication of forces: up to 3 armies (around 12 - 15 corps). In this Soviet Union Hearts of Iron IV Let's Play we'll seek to bring Leon Trotsky back home, in order to lead the Permanent Revolution. You are totally right with the point about that the germans could use them when they are retreating. Hearts of Iron 3 is a grand strategy world war 2 game. Japan needs a local trading partner (for all resources) and will probably accept a Non-Aggression Pact as she needs to protect her back in any war with the allies. In this sense, while the front line divisions take a beating and extract German casualties, the rear lines improve in defensive strength. If you make limited advances into eastern Poland and just barely into the USSR you can try to make limited encirclements with greater force. Any general advice would be appreciated. Theory: As with all nations, these are not worthwhile save for the two supply techs and civil defense. By May, 1938, it is possible to achieve 60% national unity. If that occurs, the Soviet player will have a remote and mountainous front to defend. Producing additional industrial capacity as the USSR is essential. (3) Annex Bulgaria (4) Join the Axis before "Second Vienna Award". All rights reserved. Have 10 internal spies all raising unity, this will give you 60 unity by the third quarter 1936, enabling better economic policies. Strategyturk Forumları > Paradox Forumları > Hearts of Iron IV > HoI4: Haberler > Yama Notları: HoI4 - 1.3.1 Yaması > Forum Bülteni Crusader Kings III Türkçe Yama 1.2 (%100) Çıktı Forum Gazetesi #97: Yasin Ahmet ile Röportaj Imperator: Rome Türkçe Yama 1.5 (%100) Çıktı The game may start as early as January 1936 when Germany is the only member of Axis and the fate of the world is far from certain. Your AI is perfectly capable of advancing fast enough with the blitzkrieg tactics chosen, so you even may choose to not bother yourself with leading the troops. Now, it is time to deal with Allies. The Molotov line strategy requires an impenetrable line, which is a daunting challenge considering that Germany can have approximately twice as much IC and far superior tech research than the Soviet Union in the summer of 1941. Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made. Added question: Is it possible to conquer the USA with the USSR ? There is still is hope. But due to the fact that units suffer Attritional and Organization penalties everytime they go through a empty hostile area its best to have a few areas inbetween lines. Hearts of Iron III. Good organization structure was developed only in the middle of the war with Germany. Also, players who take full advantage of the volunteer army will have relatively low manpower by this point and will need fresh recruits. as USSR you have great terrain for defense, only 3 provinces need Forts, rest are RIVER protected, need nothing but to put half a corp to protect them from attack.. few airports needed though, you need at least 12 planes stationed close by, especially 8 Interceptors to demolish german Air force if they try anything,plus a Radar here and there to provide bonus to your interceptors as they fight.